Pre-modding weapons you intend to keep makes sense, however (see below regarding reputation-locked weapons). You don't get money back for returning mods.
Don't bother modding the weapons you intend to sell back. You can easily spend all your cash unlocking slots, which you then can't fill and can't sell back. Resist temptation to go wild unlock weapons and mask slots only as needed. However, customizations are only sold when a customized mask is sold or returned. Some masks can be sold directly from your Stash. Once all your gun slots are full, consider using the cash to buy and customize masks. After your Infamy level increases, you can sell off the items you bought to get back a portion of your spending cash. Instead of letting it go to waste, use your cash to buy the most expensive guns you can, until you are out of cash or inventory slots. When you increase your Infamy level (1-5), you lose all of your spending cash, but not your inventory items. An Infamous-grade mask, pattern and material set (specific tiers only). An XP requirement reduction (additional XP gain, counted as Infamy bonus in a payday). An increased Infamous-grade item drop rate. A class skill point requirement reduction (granted by the Set of the Corrupted, Slaughterhouse Set, Assassin Set, and Set of the Ingenious tiers). A special pose for their character in the lobby. One Infamy card depending on their Infamy level. A spade icon (♠) in front of the in-game name. A Roman numeral (I to D) depicting their level of Infamy next to their name. The player is rewarded with the following: Skins (They are stored in your Steam inventory). Any built-up boost or penalty applied to a heist. Offshore account and spending cash remain intact from Infamy 6 upwards. Any offshore money left after the $200M deduction. $200,000,000 is deducted from the offshore account (first 5 levels only). Skills are reset and all unspent skill points are wiped. Weapons and armor that were unlocked via reputation become locked again. If the player chooses to level up their Infamy: Once these requirements are fulfilled, an additional button will appear in the menu. (You must now claim your rewards before going infamous) The requirements for leveling up one's Infamy are: As of Infamy 3.0 the interface has been changed to a linear progression. In the Infamy 2.0 update, the interface was changed to a grid. There are 500 tiers in total.Īt launch, Infamy progress was tracked by a separate tree not unlike the player's skill trees, with the acquisition of one Infamy tier granting access to the next one. Players going Infamous are given a warning at the point of decision, with declining the choice not changing anything accepting it erases all of their skill progression and resets their Reputation Level to 0, and on the first five tiers also removes all spending cash and deducts $200 million offshore money. It enables players at reputation 100 to "reset" their characters in order to begin again with pre-owned gear. Infamy is a game-extending feature in PAYDAY 2. Unlocked tiers are highlighted in bluish-white, available ones are marked with a large translucent spade icon and unavailable ones are darkened.